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They’re going to need to make a concentration check (Constitution saving throw) as a result. Let’s say you hit a target who’s concentrating on a spell with Mind Sliver. Mind Sliver’s saving throw penalty does not apply to its own damage for concentration saving throws. Mind Sliver doesn’t stack with itself, however (“the effects of the same spell cast multiple times don’t combine” - PHB 205). Since Bane and Mind Sliver are different spells, they add together just fine. As the Player’s Handbook lays out, “the effects of different spells add together while the durations of those spells overlap” (PHB 205).
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The rules for Mind Sliver in DnD 5e are as follows: What Are the Rules for Mind Sliver in 5e? Seeing as the average creature in the main sourcebooks has a -1 Intelligence modifier, Mind Sliver has the best chance of any save-or-suck cantrip in the whole game.įun fact: Mind Sliver is the only intelligence saving throw-based cantrip in DnD 5e. More importantly, it reduces the target’s next saving throw before the end of your next turn by 1d4. Mind Sliver forces the target to make an intelligence saving throw and deals 1d6 (3.5 average) psychic damage on a failed save. The following subclasses get Mind Sliver for free: The following classes have Mind Sliver on their spell list:
Searing spell 3.5 full#
Let’s go over just why Mind Sliver is a good choice for any full caster, as well as some rules clarifications. Since then, this constant source of saving throw debuffs has been the bane of many an intelligent-deficient foe. Mind Sliver is an important addition to the cantrip line-up that came out with Tasha’s. What Are the Rules for Mind Sliver in 5e?.